Portfolio

Carl James Trelfa

Adobe Flash and ActionScript Work (Games, mostly)

I have worked on a lot of Flash Games, going all the way back to 2007. I've worked on stand-alone games, multi-player games using Smart Fox Server and Facebook games. I've also worked on other non-games related Flash projects, after trying to track some of it down, I've found not a great deal of it left online - here's what I can find that is still out there.

Most of my ActionScript work uses AS3 and OOP, however, some of the earlier games are AS2 (I've been doing it for that long).  Before Flash I made games using JavaScript and Java and if you go way back, I also did some 68000 Assembly Language on the Atari ST.

I won't include any Flash work I did for myself while self-employed - to see that check out the Web Sites Section.

Nitrome

I worked at Nitrome from October 2008 to October 2009. During my time there I developed about seven games in varying genres and gameplay styles. All games were developed as a two man team with one artist and one coder.

Flash Cat

Flash Cat

Ride your weird centipede thingy along a floating road, avoiding baddies and picking up power-ups along the way.

The first game I made at Nitrome. This is actually coded in AS2 and uses all kinds of tricks for performance optimisation, including CopyPixels and rendering everything at one quarter of the size to give it that "big pixels" look. I think it was quite a feat for the time!

Play Game

 

Double Edged

Double Edged

A fully featured side-scrolling retro beat 'em up, in the same vein as Golden Axe. Based on Greek mythology, battle your way through varied levels, stealing weapons, riding tigers and taking on bosses and sub-bosses, including Medusa, Talos and more.

One of the games I'm most proud of.  It was a lot of fun to make and I got a real sense of accomplishment at the end.

Play Game

These are the other games I worked on while I was there, if you want to check them out:

Cartoon Network

While self-employed, we developed various games for Cartoon Network.

When working with Cartoon Network, we usually came up with three game ideas and Game Design Documents. They would pick one and we would then develop it.

Lemon Break

Lemon Break

Set in the Adventure Time universe, Lemon Break is a fully featured platform game. Crawl, jump, fight bosses and get help from your friends.

This was lots of fun to make and equally fun to play!

Play Game

 

Teen Titan's Most Wanted

Teen Titan's Most Wanted

Use strategy to track down and defeat all the bad guys converging on the Bad Guy Convention at Jump City.

One of my favourite gameplay styles. Tactical battles in the style of Advance Wars, XCOM, Final Fantasy Tactics etc.

Play Game

More games developed for Cartoon Network:

SocialPlay

I worked at SocialPlay as a contractor. While there I mostly worked on adding features and improvements to their Solitaire games for Facebook. I did work on one original title which is unfortunately no longer live - it was an endless runner game and I thought it was quite good, I have no idea why they took it down.

Jungle Solitaire

Jungle Solitaire Map

Jungle Solitaire

I mostly added new features to the game as well as about 200 levels and developed a system to re-skin it. I also devised a method to test the levels I added, basically the game played itself!

I also added this funky 3D map to it for selecting levels as well as support for different languages.

Play Game

They have other solitaire games, but they are all basically the same, so I won't bother listing them here.

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